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Fix Duplicate "My Project" Entries in the Unreal Engine Launcher Library

  • David Sparks
  • Feb 29, 2024
  • 1 min read

I recently purchased a new workstation and installed several versions of Unreal Engine along with the Epic Games Launcher of course.

Upon starting the Launcher I noticed that I had duplicate listings of all "My Projects" in the Library Tab. Two of everything, each with the exact same path. It took a bit of searching online to find the answer. More than I expected. I assumed it would involve uninstalling and re-installing engine versions or something like that. Instead, it was a simple edit in an ini file related to settings for the Launcher app.

Here is a link to the post on the unreal forums explaining the answer. Though accurate, the title of the post is a bit misleading for the resolution to my problem but it IS the correct solution. I wasn't trying to remove an individual project from the launcher as the title suggests but solve a more global issue with the launcher's behavior. I read somewhere else that it was recommended to set the .ini file to "Read Only" in the file properties after adjusting so that it won't get re-written at some point in the future. Maybe a good idea to consider though I did not do it myself.

Thanks to user Go_Cool_Events @Appifiny_Solutions for the post.


 
 
 

1 Comment


anton.lindkvist
Jun 15

Thanks to this year old post, my own issues were solved. The "GameUserSettings" file inside ~EpicGamesLauncher\Saved\Config\Windows controls whether or not to display all projects inside a specific folder: "CreatedProjectPaths=" My problem was that when I started these projects they then duplicated themselves, this is due to the "EditorSettings" file inside ~UnrealEngine\(engine number)\Saved\Config\WindowsEditor stores line(s) labeled "recently opened project" or similar. My solution was to change the "EditorSettings" attributes to Read-only to prevent additional "recently opened project" lines to be added. Cheers

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